/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;

/**
 * @author -Nemesiss-
 */
public class EffectTargetMe extends L2Effect
{
	public EffectTargetMe(Env env, EffectTemplate template)
    {
        super(env, template);
    }

    @Override
	public L2EffectType getEffectType()
    {
        return L2EffectType.TARGET_ME;
    }

    /** Notify started */
    @Override
	public boolean onStart() 
    {
    	// work only on players, cause mobs got their own aggro system (AGGDAMAGE, AGGREMOVE, etc)
    	if (getEffected() instanceof L2PcInstance)
    	{
    		// add an INTENTION_ATTACK, but only if victim got attacker as target
			if ((getEffected().getAI() == null || getEffected().getAI().getNextIntention() == null)
					&& getEffected().getTarget() == getEffector())
				getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getEffector());
			
    		// target the agressor
    		getEffected().setTarget(getEffector());
    		getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0));
    		
    		return true;
    	}
    	return false;
    }

    @Override
	public void onExit() {}

    @Override
	public boolean onActionTime()
    {
    	//nothing
        return false;
    }
}